Design
Critique this screen
Hierarchy, affordance, and the one thing to cut.
- design critique
- ux
- hierarchy
The prompt
Critique this screen for {{context}}.
Work through hierarchy, then affordance, then copy — in that order, because
fixing the first often dissolves problems in the others. For each issue, say
what a user would misread and what you would change.
End with the single highest-value cut: the element to remove, not add. If you
cannot find one, say the screen is already tight rather than inventing a cut.
{{screen}} What to fill in
- {{context}}
- Context — e.g. first launch, user has zero snips
- {{screen}}
- The screen — e.g. Describe it, or paste the markup
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