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Design

Critique this screen

Hierarchy, affordance, and the one thing to cut.

  • design critique
  • ux
  • hierarchy

The prompt

Critique this screen for {{context}}.

Work through hierarchy, then affordance, then copy — in that order, because
fixing the first often dissolves problems in the others. For each issue, say
what a user would misread and what you would change.

End with the single highest-value cut: the element to remove, not add. If you
cannot find one, say the screen is already tight rather than inventing a cut.

{{screen}}

What to fill in

{{context}}
Context — e.g. first launch, user has zero snips
{{screen}}
The screen — e.g. Describe it, or paste the markup

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